Jul 21

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Analytics firm Flurry has announced that in-app purchases are generating $14.66 per user per year in June of 2010, which is a few times larger than it has been in the past. Previously to 2010, the games tracked were generating only a few bucks per user per year, but in January the total jumped to around $9, and it’s now in the double digits. Flurry says that money doesn’t include ad revenue — it’s strictly profit from in-app purchases, either unlocking features or selling virtual goods.

Whenever you talk about making money on free games, you have to talk about Ngmoco — that company famously choose “freemium” as its business plan, and business appears to be good. Exec Simon Jeffery confirmed exactly that at a conference earlier this week — while he can’t discuss actual revenue, he says things are going well. And of course other companies who already know how to make money from free games (like Zynga, whose Farmville recently released on the iPhone) will see this as a big green light for joining Apple’s platform.

The revenue per user isn’t the only important stat here — Apple also has plenty of users to offer up. Disney’s free Toy Story 3 app released recently, and has already picked up 1.7 million users, a good number of which probably bought the 99 cent in-app game offered up. Lots and lots of users spending a surprising amount of money inside their apps means lots and lots of revenue for both iPhone developers and Apple.

TUAWFlurry: In-app purchases generating lots more revenue per user originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 16 Jul 2010 17:30:00 EST. Please see our terms for use of feeds.

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